Berzelius Windrip Posts: 7820 Joined: Mon 1:08 pm Location: das geheime deutschland dwarf therapist lets you see all idlers and activate the needed skill on a couple with a handful of clicks. for organizing labor you shoud use the utility dwarf therapist, its a gigantic pain in the ass to do manually. if you run out of trees you can also cut down the big mushrooms in the cavern levels for wood / charcoal, and ofc you can trade for wood, coal, and lignite etc. you can get seeds for aboveground plants by setting a guy to collect plants i think. no seeds, noone has the farming labor activated, farm not properly configured, something like that. if they keep looking like earth something went wrong.
You should see stuff growing on the farm plots. Will my dudes pick up armor and weapons automatically or if a threat comes? i need something done so i just grab a dude and make sure hes got that thing activated. I can never find coal but this time im in a heavily wooded area so its not as bad.Īlso cant seem to organize my dwarves' labor into something logical. Is there a way to get more seeds without having to wait to harvest? what are those production times like, with i guess the plump helmets? I dont understand why my farms arent producing. Compatibility mode wrote:i just played this for a while again today, setting up the basics without referring to the wiki every few minutes.